![]() Try setting the CPU frequency to 333 or higher (default is usually 222).ĭaxter - (flicker on cutscene skybox too small)Daxter shouldn't be unplayable. If a game is laggy on a real PSP then the solution is to overclock the PSP. WipeOut Pulse - (strange behavior for 3D models in menus some background elements are passing throught the track with "Read camera angle=on" it seems to be more confortable, but harder to play in some situations)Once I implement viewports properly (like I already have in Dolphin VR), 3D models will work in menus.Īssassin Creed Bloodline (this game was laggy on real PSP, and it still lagging on PPSSPP flicker on pre-rendered cutscene)I'm using culling codes on one of the regions, which will make it slower. Sorry about the shadows, I haven't implemented any kind of shadow support yet (unlike Dolphin VR). Kingdom Hearts Birth by Sleep - (some culling and ground shadows issues)I think one of the regions has partial culling codes, and the other regions don't. We had a big discussion about this after someone made a YouTube video of it and everything looked flat except the HUD. I'm pretty sure you need to set UnitsPerMetre to something like 100. Jeanne D'Arc - (3D background is ok, but 2D character are not at the same scale and are misaligned)įinal Fantasy VII - Crisis Core - (HUD exploded in multiple polygons) The 3rd Birthday - (camera under the ground during realtime cutscene no HUD in game)įinal Fantasy Type 0 - (graphics are rendered, but behind a brown rectangle)įinal Fantasy Tactics - The War Of The Lions - (strange head tracking behavior during opening cutscene, black screen after) Monster Hunter Portable 3rd - Units per metre=100 Before 3D is background=off Permanent camera forward=2 Aim distance=0.1 (you need to sit farther to make the black plane disapear you can only see throught the HUD) Gungnir - (flicker on pre-rendered cutscene no 3D depth shadows rendered above characters) WipeOut Pure - (small HUD/post processing artefacts some background elements are passing throught the track -> Modesto Heights track is very affected by this issue)Īssassin Creed Bloodline (this game was laggy on real PSP, and it still lagging on PPSSPP flicker on pre-rendered cutscene)ĭaxter - (flicker on cutscene you can see only through the HUD) WipeOut Pulse - (strange behavior for 3D models in menus some background elements are passing throught the track with "Read camera angle=on" it seems to be more confortable, but harder to play in some situations) Kingdom Hearts Birth by Sleep - (some culling and ground shadows issues) Hatsune Miku: Project DIVA 2nd - HUD on top=on Monster Hunter Freedom Unite - (vibrating introduction screens pre-rendered cutscene stuck to the top left corner of head)īlack Rock Shooter - (cursor shifted motion sickness: fast camera movement) Monster Hunter Freedom 2 - Units per Metre=100 (vibrating introduction screens pre-rendered cutscene stuck to the top left corner of head) ![]() Monster Hunter Freedom - Units per Metre=0.1 (vibrating introduction screen pre-rendered cutscene stuck to the top left corner of head) Today i've test compatibility with some games with the latest build (1.1.1-308 Win32 0.6) at stock settings:ĭJ Max Portable (2D) - HUD on top=on (introduction cutscene stuck in the upper left corner)ĭJ Max Portable 2 (2D) - HUD on top=on (introduction cutscene not rendered)įinal Fantasy VII - Crisis Core - Hud Thickness=0.0 2D Screen Thickness=0.0 But they won't have default settings or the correct scale until you create game specific settings and adjust them yourself. Other unlisted games have not been tested, and might work great or terribly. Games which are completely unplayable in VR Sword Art Online Infinity Moment (use the English patch)Īrmy of TWO™: The 40th Day (USA, ULUS10472 if you want culling disabled) PPSSPP VR 32bit for SDK 0.6 (recommended)ĭissidia - Final Fantasy Universal Tuning (Japanese)įamily Guy (Use Europe, ULES00601, if you want culling disabled) It will still render at full resolution in the Rift.ĭon't forget to set the internal resolution to whatever you want, 6x is good for me. I forgot to fix that bug before the release. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. You are not playing on a virtual handheld or screen, you are inside the virtual world. PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. ![]() ![]() PPSSPP VR is now released! From the people who brought you Dolphin VR.
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